![]() ![]() I don't know if you get any exp from getting past them with the rubber ball. So, a) Be a lizard or transform into one. He also gets the ability to summon a Soul Wolf in combat, which can be used as an excellent distraction. ![]() This allows him to talk to animals, of which there are quite a few in the game. It also requires the scholar tag to progress. This is really good in DOS2, and as a bonus, Ifan begins with the Pet Pal skill for free. Worked wonders as it does with the elf form and body parts consumption. or do the pet pal quest, and kill the dogs, and get exp from it all. I used the transformation helm and turned into a lizard to talk to the salamander. With wits you'd need to know before hand where the key is, however, as it's sort of in an out of the way spot.Īlternatively, you could kill the dogs (not sure on total exp, but at level 2, in an earlier build, I remember them two shotting my level 2 team members). It's around 32% of the exp needed to go from 3-4 (you need 12,000).Īlso, you get the key and a unique crossbow, though if you're wits or thievery is high enough, you could get past the door without Pet Pal. So that's almost 65% of that level from pet pal. ![]() Leaving the area progresses the plot, but it also means abandoning quests. Talking to the dog, Emma, gave me 2500 exp per character.Ĭonvincing Birdie (the dog in the cage) gave me 1400 exp.įYI it takes 6000 exp to go from level 2 to level 3. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. So I just loaded a save and checked out what the exp ratios are. You think Loremaster and Telekinesis should also grant exp? However I find it cool that not everyone can talk to animal and making it unique and rare, I just wished I wasn't force to sacrifice fighting power for it. So I don't really get why there are still trait for social interactions. yard and talk to the spider upstairs with pet pal and also spiders kiss. Subreddit for discussions about Divinity: Original Sin, Divinity Original Sin 2, and other Larian Games. I agree in the sense where the dev added separate points for social skills, and I really like that you no longer have to sacrifice Combat effectiveness for social skills or crafting. RELATED: Divinity: Original Sin 2: Pro Tips For Making A Necromancer BuildYou. I had to open cheat engine and edit my talent points back to normal. For me, she literally stole a talent point from my character so I would have had to trade one of my other ones to gain pet pal again. Multiplayer needs more non-xp rewards that are up for grabs if they truly want it to be competitive anyway. You may be able to unlearn pet pal via the talent mirror and do the quest and then relearn it after. It prevents you from having to waste a talent on a character with the bonus effect of adding a bit more competition to multiplayer. Some sort of quest where you help an animal, and boom, the first person to do that gets a permanent Pet Pal talent that doesn't take away from available talent points. rat, or something, and you have to do a thing for it, like, free it from a cage, or bring it some cheese. Perhaps Pet Pal could be a reward for some sort of quest? Like, in Fort Joy you find a. In the full game there certainly will be more content and xp for Pet Pal, even if there isn't much in the Alpha. ![]()
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